December 13, 2002

Okay, so it wan't my LAST entry

My English teacher had the class do expository essays. I decided to write what I know and all through writing it I was thinking, "I have to put this on the blog."

What a geek, eh?

Well, here it is for your reading pleasure...

The Unending Design Project

To avoid misinforming you, I must say the following: If you are looking for instructions on how to design and publish a game then you are certainly looking in the wrong place. These instructions are in noo need of the publishing part because, as the title states, with this method you will never finish the design part. That having been said, read the following paragraphs and enjoy my dilemma.
The ingredients of an unending design project are mostly intangible; however, this doesn't make them any less important. In order to not complete the game you must have: two good ideas, lots of distractions, something to record your ideas on, and a hard table. Once you have these items you are ready for an exercise in futility.
First, you should become interested in one of the ideas. Think that it is the best idea you have ever had. Secondly, record everything you can think of that has to do with the idea. Next, over the period of several weeks, use the distractions as excuses to not write anymore. After you have forgotten all but the most important details of the first idea, you should become interested in the second idea. Think that IT is the best ideea you have ever had. Shortly after that, you should lose all interest in the first idea and completely forget about it. If you remember the first idea after the last step then simply bang your head against the table for a few minutes or until you forget all about it.
In order to make this process go more smoothly you should follow the following guidelines. There are several things you can use to record your ideas, however, the best one by far is a computer. A computer offers many capabilities in addition to recording. It supplies an almost infinite amount of distractions and you can get rid of your work by deleting it, either on purpose or by accident. For the table, I suggest a hardwood desk carved out of one piece of wood. This way, at least, you'll be hitting your head in style. In order to help you forget things, your ideas should have absolutely nothing in common.
Follow these instructions and you should have no problem never finishing a game. If you want to know how to finish a game then you should check back with me in a few years. By then I may have figured out how and I will gladly tell you.

Heres the part where you don't laugh and you leave a flaming comment.

Posted by Paul at December 13, 2002 04:44 PM
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